Why games consoles are holding back interactive storytelling

Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the power is almost entirely in the hands of players.While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well. One such studio is As Dusk Falls developer Interior Night. Ahead of her Develop:Brighton keynote, we catch up with CEO Caroline Marchal about the untapped potential for interactive narratives.To begin with, she observes that there are lessons game developers can learn from the likes of TV and film when crafting their stories. As Dusk Falls, for example, uses many of the same tools from those mediums, which makes it easier for players to get into; after all, everyone is already accustomed to cinematic storytelling. Read more
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