Larian did "a bit of crunch" on Baldur's Gate 3 due to unforeseen challenges

Baldur's Gate 3 director Swen Vincke touched upon crunch at Digital Dragons last week, saying that while Larian's team didn't "overly crunch" during development, you "always have a little bit" of overtime when trying to finish a project of that scope.Vincke made these comments during a Q&A at the Polish conference, as reported by GamesRadar. Answering a question about whether challenges encountered during Baldur's Gate 3's development resulted in crunch, Larian's CEO said:"Certainly less on BG3 than we did in the past. It would be a lie to say that we didn't. We had things happen that we didn't foresee." Read more
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