The Video Game Curse is was lifted a long time ago and we all need to find a new talking point
Every time a new movie or TV show is announced that is based on a video game, the same media cycle breaks out: First, we all wonder how they will even begin to adapt something as iconic as Fallout or Super Mario Bros. or The Legend of Zelda into an entirely new medium. Then we are suddenly and forcefully reminded of all the terrible video game adaptations that we’ve had to endure over the years. Then countless media outlets ask the same question – will this be the property that breaks the dreaded “video game curse” that has led to so many misfires over the years?
That question, like the concept of a video game curse itself, is woefully outdated. Just like comic book movies have enjoyed their time in the spotlight, games have already proven capable of making the jump to the big screen. Super Mario Bros. pulled in more than $1 billion at the box office last year while Five Nights at Freddy’s was one of the most popular horror films of the year. So why do we keep having this same tired conversation?
A lot of it is historical – meaning that, historically, a lot of video game movies were bad. Some were downright terrible. Anyone who lived through the era when Uwe Boll was churning out video game movies will tell you that in the 90s and early 00s, the video game curse was still alive and well. For every “so bad it's good” Street Fighter movie we got, there were several Alone in the Dark films to remind us of just how bad things could be.
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